Endacopia
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Bosses

Endacopia Bosses Guide

The bosses of Endacopia: Clocky, the Crawling Zombie, Henry the Yeti, and Saw Box 471 — their areas, attack patterns, and what each is tied to, without full spoilers.

Оновлено: 2026-08-05 · Автор Endacopia Guide
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The short version

Endacopia's "bosses" are more like set-piece encounters than HP-drained fights. Every one reuses the same block / dodge / punch rhythm you learn from Clocky, just with new patterns and arena tricks.

Clocky (tutorial)

  • Where: the bathroom, prologue.
  • Pattern: telegraphed claw swipes. Block right before the hit, punch during the opening.
  • Why it matters: teaches all later combat.

Crawling Zombie (Hands)

  • Where: the Circus, during Hands recovery.
  • Pattern: keep moving, pull the ropes around the arena, avoid getting cornered.
  • Tip: don't attack directly — reposition and use the environment. After it falls, climb the unusual staircase to the train.

Henry the Yeti (Ending A)

  • Where: tied to the Yeti ending (Ending A), a uvula fight.
  • Pattern: a larger, more aggressive encounter than Clocky; same block/dodge/punch core.
  • Why it matters: reaching Henry is one of the four main ending branches.

Saw Box 471 / Roger

  • Where: tied to an ending branch (Roger / Saw Box 471).
  • Pattern: a mechanical/puzzle-flavored encounter rather than pure fisticuffs.
  • Why it matters: the item and identity spoilers connect to which ending you unlock.

General boss tips

  • Never hold block — it drains stamina. Block on the cue, then punish the opening.
  • Arena hazards (ropes, boxes, shadows) usually matter more than the boss's raw hits.
  • If a boss won't end, you may be missing a prerequisite from a nearby puzzle or dialogue — check the relevant chapter guide.

For the routes that lead to each ending, see the endings guide.

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