Endacopia Bosses Guide
The bosses of Endacopia: Clocky, the Crawling Zombie, Henry the Yeti, and Saw Box 471 — their areas, attack patterns, and what each is tied to, without full spoilers.
Оновлено: 2026-08-05 · Автор Endacopia Guide
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The short version
Endacopia's "bosses" are more like set-piece encounters than HP-drained fights. Every one reuses the same block / dodge / punch rhythm you learn from Clocky, just with new patterns and arena tricks.
Clocky (tutorial)
- Where: the bathroom, prologue.
- Pattern: telegraphed claw swipes. Block right before the hit, punch during the opening.
- Why it matters: teaches all later combat.
Crawling Zombie (Hands)
- Where: the Circus, during Hands recovery.
- Pattern: keep moving, pull the ropes around the arena, avoid getting cornered.
- Tip: don't attack directly — reposition and use the environment. After it falls, climb the unusual staircase to the train.
Henry the Yeti (Ending A)
- Where: tied to the Yeti ending (Ending A), a uvula fight.
- Pattern: a larger, more aggressive encounter than Clocky; same block/dodge/punch core.
- Why it matters: reaching Henry is one of the four main ending branches.
Saw Box 471 / Roger
- Where: tied to an ending branch (Roger / Saw Box 471).
- Pattern: a mechanical/puzzle-flavored encounter rather than pure fisticuffs.
- Why it matters: the item and identity spoilers connect to which ending you unlock.
General boss tips
- Never hold block — it drains stamina. Block on the cue, then punish the opening.
- Arena hazards (ropes, boxes, shadows) usually matter more than the boss's raw hits.
- If a boss won't end, you may be missing a prerequisite from a nearby puzzle or dialogue — check the relevant chapter guide.
For the routes that lead to each ending, see the endings guide.